It's action-oriented gameplay has been tailored specifically for the Game Boy Advance's controls and hardware capabilities Flagship, the team responsible for the past handheld versions of Zelda since the Game Boy Color Oracles series, shows its practiced, expert hand of producing an original game in the series, offering new elements to the design without straying too far from the classic formula. The overall game design of The Minish Cap never strays far from the familiar formula established in the first Legend of Zelda and embellished in the near-perfect A Link to the Past, rereleased on the Game Boy Advance two years ago. Early in the quest Link will befriend an anthropomorphic hat who has the distinct ability to shrink Link to the size of a Minish, but only at specific portals scattered throughout Hyrule. The Picori, who prefer the more politically correct name "Minish", live among the rest of the big Hyrulians but can only be seen by children who are pure of heart, making Link conveniently perfect for the job at hand. In this case, the hero - for continuities' sake we'll call "Link" - is set on a quest to locate the Picori, a race of tiny, smaller-than-Smurf-sized beings after Princess Zelda has been turned to stone by an evil sorceror. ![]() ![]() Like most games in the Zelda series, The Minish Cap establishes itself as a self-contained adventure that's completely separate from the stories created in all of the other Legend of Zelda games.
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